Computer Animation & Motion Capture
Snapshot

I created several simulations of various mathematical models that describe the behavior and motion of animation. Beginning with understanding curves and rotations, to systems of kinematics and motion capture, the selection of work below highlights some of the techniques, hardware, and software I learned to use in computer animation.

Software & Tools Used:

C++ in VIsual Studio 2015, MotionBuilder, Houdini, OpenGL

Curves
Rotation
Kinematics
Animation
Motion Capture